Risky Rolling is a 2D top down shoot'em up where you survive against hordes of coin enemies as long as you can.


Made for the GMTK Game Jam 2022. Theme was "Roll of the Dice"

Who's got better chances, a coin or a dice? Survive as long as you can!

Roll and Dodge enemy bullets, but keep in mind how bullets you have.

The number of bullets in your magazine is randomized every time you dodge roll from 1 - 6.


Controls:
WASD / Arrow keys : movement
SPACEBAR : Dodge roll
Left Mouse Button: Shooting.


Assets I didn't make:
[16x16] Small Indoor Tileset by https://tilation.itch.io/
Gunshot Audio from: https://www.fesliyanstudios.com/royalty-free-sound-effects-download/gun-shooting...

Font: https://www.fontspace.com/pixel-emulator-font-f21507

StatusPrototype
PlatformsHTML5
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorMZ-Dino
GenreAction
Tags2D, Game Maker's Toolkit Jam, Pixel Art, Top down shooter, Twin Stick Shooter, Unity

Comments

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Definitely an interesting concept for a game. I really like the core idea here of "rolling" for the amount of ammo in your clip. 

That being said, what you can do with the ammo felt a little lack luster. It felt quite difficult to kill a single enemy, even on a "high roll" of 6 in the clip. I think the gunplay could have felt better if you made the bullets do more damage, or have some meaty knockback to them to fend off the incoming waves of enemies.

It's certainly a solid foundation and a neat entry. Thanks for sharing :)

Thanks for the feedback :)

Overall, its very decent, learn how to spell tho :) "you survided for:" otherwise a solid 8/10.

This game sucks just like you.

(1 edit)

Here's my objective review. Overall, this is a pretty solid game, but I have a feeling that you need to add more bullets to the bullet count. And whenever you kill the first wave of enemies, the next wave swarms at you. To be honest, this is not really a game where you could just have chill relaxing gameplay and it requires skill and effort. That being said, you should definitely add the bullet count, because five bullets is just way too little of a bullet count to deal with. I am thinking 15 would be a standard amount before you have to reload. The AI is really smart in this game though, and so I see some improvement from your game development. Overall, there are a few things that I would like you to tweak for the game to be a bit more enjoyable and not as challenging as it is. I rate this game an 8.2 out of 10.